32
games shipped
24
original designs
8
credited ports
4
release waves
Why HotTake exists
So I built a console out of the laptop you already own. The host is written in Rust and runs entirely on your machine: it serves the phone controller, handles rooms and seats, and moves input over WebRTC so a dropped packet never stalls the next one. The games run in a sandbox and talk to the platform through a tiny SDK, which means anyone can make one.
Most of the 32 games are my own designs. The rest are open-source games I ported and credited, because good party games deserve a bigger sofa.
Built with
- Rust
- Tauri
- WebRTC
- TypeScript
- Canvas & WebGL
- three.js
- Next.js
- Supabase
Nov 2026
Research and design
Studied how phone-as-controller platforms work, then wrote the spec: no game server, nothing in the cloud.
Nov 2026
Wave 1 · the console
Rust host, WebRTC input, the Spotlight lobby, online play through a Cloudflare Tunnel, and the first five games.
Nov 2026
Wave 2 · developer tools
Zip import, dev folders, the debug dock and the starter template, plus fourteen new games.
Nov 2026
Wave 3 · co-op and tournaments
Two big co-op ports on one shared screen and Tournament mode with live standings.
Nov 2026
Wave 4 · 32 games
Ten more games, a full games redo, and the first public release.
Follow what's next
New games, new features, and the Mac version if it happens. One email per release, nothing else.